Ungibbable - Bodies of zombies will stay permanently, any other type of monster will not "burn" away for it seems around 2-3 minutes (great mod) Shotgun Damage patch - Damage of the patch shotgun was taken from 14.
Duct Tape v0004 by Glen Murphy.
Shotgun Sound - Personally I thought that doom the shotgun sounded a bit weak so I added a different sound to give it a much patch more powerfull feeling.
It's great when your dead sure there's a enemy around the corner, and you can blast enemies into the air sky hight by bouncing a rockey off the floor and having it hit them directly from beneth!
Pass HandleMainMenuCommands to the game.Fixes for modding/SDK: Fix patch RevBitFieldSwap issue (affected only big endian doom platforms) Fix ReadBindFromSnapshot Pass lastPredictFrame to the game (client prediction) Pass HandleMainMenuCommands to the game Allow game to override gui load menu For additional technical help with Doom 3, please see the Help system that.I got this idea from the "stake gun" in "Painkiller A game, not a mod and makes the weapon require a bit more skill.Changed Fist Damage from 20.Fix an issue with pak downloaded being immediately appended without filesystem restart.Fix a potential doom crash in physics.Fixes to tty code (Linux).Report problems with download.
Increased rules Health - I bumped windows the maximum health limit to corporate 125 to full act a bit like "super health".
Allow game to override gui load menu.
Rocket Launcher "bounce" set to "1"."Patch.3.1304 for Doom 3 from 1C" Version: 2(translation from 1C) Language: File Name: doom3_1.3.1_rus1cv2.zip, file Size:.66 MB, download Last 2 Week: 1, downloads All Time: 2,449.Fixes to DNS lookup, reduced the stalls.Asma gun "bounce" set to "1".Some of the other features included libro are: Fix rendering Fix a potential crash in physics Fix an issue with pak downloaded being immediately appended without filesystem restart Fixes to DNS lookup, reduced the stalls.On the other hand, it still bouces, and it makes the RL great because autoescuela you can now "hug" the floor and fire a rocket and let it "skip" (like stones over honeywell water) on the ground until it hit's it's target.